I've made more progress with Escape Dead Island. That's not to say that there's a lot to do with the game though. The most helpful tool right now is the one that dumps save-data into a human-readable format. Everything is sorted as well, so we can easily spot difference between save-points.
For example, between two save-points, I saw that I received a medkit and a +3 health bonus, including some collectibles, other stats, and lots of other uninteresting objects' in-game state had also changed.
If you need more details, please check the included readme.
Download
edi-tools-db9c02e-bin.zip (1.5 MB)
Snippet of a diff-report
@@ -341,7 +343,7 @@
achievement_c008 = 0
achievement_c009 = 0
achievement_c010 = 0
- achievement_c011 = 0
+ achievement_c011 = 1
achievement_c012 = 0
achievement_c013 = 0
achievement_c014 = 0
@@ -539,7 +541,7 @@
pickup_pistol_02 = 0
pickup_shotgun_01 = 0
pickup_shotgun_02 = 0
- pickup_stealth_weapon_01 = 0
+ pickup_stealth_weapon_01 = 1
pickup_stealth_weapon_02 = 0
pocket_camera = 5
postcard_l_airfield_01 = 0
@@ -557,7 +559,7 @@
praise_the_light = 0
prologue_completed = 1
radio_item = 0
- screwdriver_01 = 0
+ screwdriver_01 = 1
shotgun = 0
shotgun_tier2 = 0
siren_killed_while_screaming = 0
@@ -650,12 +652,12 @@
sorted_audio_logs = 0
spitter_killed_by_ranged = 0
unarmed = 11
- zombies_killed = 44
+ zombies_killed = 45
zombies_killed_by_execute = 2
zombies_killed_by_melee = 32
zombies_killed_by_pistol_headshot = 0
zombies_killed_by_shotgun_close = 0
- zombies_killed_by_stealth_execute = 10
+ zombies_killed_by_stealth_execute = 11
zombies_killed_dlc_pistol_range = 0
zombies_killed_dlc_rifle = 0
collected_gear
@@ -674,6 +676,7 @@
keycard_red_02 = 1
map_item = 1
pocket_camera = 1
+ screwdriver_01 = 1
unarmed = 1
zombie_runner = 1
zombie_runner_insanity = 1
@@ -2077,17 +2080,18 @@
required_to_use_save_data
dlc1 = 1
level_save_data
- active_objective = objective_m05_o03
- active_waypoint = wp_m05_o04
+ active_objective = generic_explore_marina
+ active_waypoint = wp_m05_o11_2
active_waypoint_level = l_marina_inside
- current_level = t_marina_to_marina_inside
- current_main_level = l_marina
+ current_level = l_marina_inside
+ current_main_level = l_marina_inside
last_comic_panel = comicpanel_02
- last_visited_map_location = l_marina
- spawn_point = spawn_t_marina_to_marina_inside_garage
+ last_visited_map_location = l_marina_inside
+ spawn_point = spawn_mission_05_office
visited_levels
1 = l_beach
2 = l_marina
+ 3 = l_marina_inside