Feeling better, I finally got to writing scripts that gather more details about blueprints and generate messy C++ code.
So far, descriptions, base items (which weapons the mods are meant for or based on) and items required to mod weapons.
My script also gathers additional effects/damages but I haven't yet decided how to store them in DISE.
What's left now is deciding how to display it all in DISE. The mod selector will have a "Show only compatible" (or perhaps "Show only base items").
I need to think for a bit more because the UI is somewhat restricted at the moment.
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