Changes
- Preview: Added main plot progress.
- On save: Asks you whether you want to replace your backup or not, or cancel saving.
- Inventory: Should be saved correctly now, but I still need to figure out the modded weapons. You should be able to remove any items from your inventory without trouble (perhaps except "Fists", but I haven't tried.) Adding items is experimental. It means that there's no guarantee that it will work in-game, but you should be able to remove them (according to my assumptions) if they don't seem to appear in-game, or the game crashes. It's my intention at least, but you never know. :D
- A few minor fixes (and some other super minor graphical glitches created along the way with the inventory list. Does not really make a difference).
- There are two types of items (in the inventory) that I need to figure out exactly what they are. They will appear with the numbers 1, 2 or both in front of the name (so that I/we can hopefully more easily figure it out).
Download
http://www.multiupload.com/TBIY03DOVC
Fun thing(s) to test!
I am interested in what happens in the following scenarios:
- When your XP is high enough to have unlocked equip slots, equip a weapon to the highest slot (perhaps all of them is more fun). Then use the editor to lower your XP so that those equip slots (with weapons still equipped) are locked again (maybe). Will the game crash, or will the weapons simply become unequipped, or perhaps they will still be equipped? :D
- Ah... (゚Д゚|||) I think there was something else, but I forgot! I'll think about it. Perhaps it was nothing. More coffee, please! Oh yes! Fists! What happens if you remove your fists from the inventory? :D