What's new
- Reveal the map (screenshots). It's on the Misc. tab. Experimental, since all the values are just set to max, but it seems to work.
- Changed the item attributes randomizer to generate values all the way up to 4294967295 (highest possible value), after a user discovered the value being higher that the current max in the Bloodbath Arena DLC.
- Minor changes.
dise_alpha_47.zip
Steffen,
ReplyDeleteI really want to learn how you do this, and in the process help build your site and push dead island modding knowledge.
It is clear to me now that short of turning to the Call of Javerez community for help, there is no one else but YOU who I can turn to that can knows more about Techland hex edit files. I want to do so much with this game, but the modding commnity is fractured and participation is dropping.
Here is my email from November 15:
Your welcome to use any of the weapon/item pictures I have thus far. If you could provide a link to the wiki that would be great.
Regarding a tutorial on how to use this program. I can write one if you like, and if you like it you can add it to the side bar. I am used to wikis, so feel free to add modify or change it anyway you like.
I was thinking of making a youtube video of how to use this tool.
Let me know what you think!
Sorry I havent responded earlier.
LOVE the tool.
Wow LOVE the Save editor. would you like pictures of the items to add to your incredible program? I am slowly doing cropped pictures of all items for http://deadislandwiki.com/ example: http://deadislandwiki.com/w/index.php/Quest_Items
Any time frame for a map reveal editor? Can you tell me how to reveal the map in hex editor, or point me where this maybe?
A couple of suggestions: a tutorial your second posting has a tutorial but it is buried. A youtube video would be nice. If you need help on this let me know!
06 November, 2011 13:50
Steffen said...
Anonymous:
I'm interested in what you're doing! :)
Regarding the map, I have not really started investigating that yet, but I can start looking at it after releasing alpha 25, maybe (if all goes well).
Can you please tell me more about that tutorial you are talking about and video you are suggesting! Thanks.
Please feel free to e-mail me. :)
Ah, I remember this. I was thinking about the images and whether I should take your offer or not, or wait. I'm sorry, I forgot about it. If I have to decide right now... I feel really bad, but I must decide not to use them. About the modding scene, I also noticed that people seem to have lost interest in learning more and creating. I can explain how I did this. It's not as simple as hex-editing. I know almost 100% of how the file is structured, but I don't know what everything means. I know the structure after using a debugger and to see how the game reads the file. After that, it's a matter of trial and error (changing values and see what happens in-game).
ReplyDeleteI also offered a tutorial and video, which i can still do.
ReplyDeleteRight now I am rewriting and clarifying the features of this program for myself, using the blog archives.
To use as an example, let me look at my game file and get back to you. I may not be able to have access to my save game file until 8 pm EST.
I feel bad about letting others do my job, and I also planned to write documentation (when? @.@). "Tips'n'Tricks" are only explained in the blog posts, which are eventually buried down in the archive. :(
ReplyDeleteHowever, if more people ask for documentation, I should try to prioritize that.
I'm a bit peculiar so I would in most cases decide to do everything by myself. However, I could get better at accepting help from others. Of course, it would also speed up development.
How far in the writing are you, by the way?
RE: How far in the writing are you, by the way?
ReplyDeleteI have reworked and rewritten the features section, which is the foundation of everything you have here.
I will keep you updated.
I see. Planned to do the same thing.. The problem is, it would be "later". It would be helpful! Thank you! :)
ReplyDelete