This post is mostly about C++, the boost library, named mutexes and wxWidgets.
I often find myself having stupid/silly issues when writing code. This time, boost::named_mutex doesn't seem to work with wxWidgets or something, but works without wxWidgets. Perhaps it's something else, I don't know.
I posted my problem on StackOverflow, so if you know anything about this, I would appreciate whatever help I can receive to just get this job done and release alpha 15. :D
http://stackoverflow.com/questions/7784194/boost-named-mutex-condition-doesnt-work-with-wxwidgets
New in alpha 15 (
- Improved typing numbers into spin controls (cash, ammo, etc)
- Quick slots are implemented
- Clone items in inventories (hold Ctrl while dragging and dropping) (only one item at a time for now, and no re-ordering of items yet)
- Improved updating process
I suggest to try another Gui. Did you tried Qt?
ReplyDeleteOh yeah, I really like Qt. Just not that you have to release your source code or pay a lot if you intend to statically link Qt. :( Thanks for the suggestion! :)
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